Berserker
The Berserker (in-game abbreviation Bes) is a base class in LuminariMUD — a primal warrior who unleashes devastating rage and martial power in combat.
- Internal class id:
CLASS_BERSERKER - Registered in
src/class.c(classo(CLASS_BERSERKER, ...)block) - Helper macro:
IS_BERSERKER(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | berserker / Bes |
| Menu entry | b) rBerRserrkern |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | High (1/1 progression) |
| Hit Die | d12 |
| PSP (psionics) | 0 |
| Move gain per level | 2 |
| Skill trains per level | 4 |
| Epic feat progression | every 3 levels |
| Spell progression | None |
Saving throws: Fortitude Bad, Reflex Bad, Will Bad.
Primary attributes: the God of Rage.
Concept: the Berserker
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Ripper of Flesh |
| <= 9 | the Shatterer of Bone |
| <= 14 | the Cleaver of Organs |
| <= 19 | the Wrecker of Hope |
| <= 24 | the Effulgence of Rage |
| <= 29 | the Foe-Hewer |
| <= 30 | the Immortal Warlord |
| Immortal | the Extirpator |
| Staff | the God of Rage |
| Greater Staff | the Berserker |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|---|---|
| 1 | Fast Movement | Yes |
| 1 | Light Armor Proficiency | Yes |
| 1 | Martial Weapon Proficiency | Yes |
| 1 | Medium Armor Proficiency | Yes |
| 1 | Shield Armor Proficiency | Yes |
| 1 | Simple Weapon Proficiency | Yes |
Key Berserker Mechanics
Section titled “Key Berserker Mechanics”-
Rage (
rage)- Enter a powerful berserk state granting bonuses to Strength, Constitution, and Will saves at the cost of Armor Class.
- Gains Greater Rage, Indomitable Will, and Tireless Rage at higher levels.
-
Rage Powers
- Unlock special combat enhancements while raging (Knockback, Superstition, Unexpected Strike, Powerful Blow).
-
Damage Reduction & Fast Movement
- Naturally absorbs physical damage (DR 1/- scaling up to DR 5/-) and moves faster on foot.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Berserker class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help berserker) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_BERSERKER, ...)block) - Class id define:
src/structs.h(#define CLASS_BERSERKER) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c