Ranger
The Ranger (in-game abbreviation Ran) is a base class in LuminariMUD — a wilderness hunter skilled in combat styles, favored enemies, and tracking.
- Internal class id:
CLASS_RANGER - Registered in
src/class.c(classo(CLASS_RANGER, ...)block) - Helper macro:
IS_RANGER(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | ranger / Ran |
| Menu entry | r) YRangern |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | High (1/1 progression) |
| Hit Die | d10 |
| PSP (psionics) | 0 |
| Move gain per level | 3 |
| Skill trains per level | 4 |
| Epic feat progression | every 3 levels |
| Spell progression | Divine Ranger Spells (4th-level progression) |
Saving throws: Fortitude Bad, Reflex Bad, Will Bad.
Primary attributes: the Cyclone of Nature.
Concept: the Ranger
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Dirt-watcher |
| <= 9 | the Hunter |
| <= 14 | the Tracker |
| <= 19 | the Finder of Prey |
| <= 24 | the Hidden Stalker |
| <= 29 | the Great Seeker |
| <= 30 | the Avatar of the Wild |
| Immortal | the Wrath of the Wild |
| Staff | the Cyclone of Nature |
| Greater Staff | the Ranger |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|---|---|
| 1 | Favored Enemy Available | Yes |
| 1 | Light Armor Proficiency | Yes |
| 1 | Martial Weapon Proficiency | Yes |
| 1 | Medium Armor Proficiency | Yes |
| 1 | Shield Armor Proficiency | Yes |
| 1 | Simple Weapon Proficiency | Yes |
Key Ranger Mechanics
Section titled “Key Ranger Mechanics”-
Favored Enemy (
favored)- Select creature types (dragons, undead, giants, humanoids) to gain scaling bonuses to attack, damage, and skill checks against them.
-
Combat Styles
- Choose Archery or Two-Weapon Fighting to gain bonus style feats without needing standard prerequisites.
-
Evasion & Woodland Stride
- Dodge area-of-effect spells completely and navigate hostile terrain effortlessly.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Ranger class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help ranger) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_RANGER, ...)block) - Class id define:
src/structs.h(#define CLASS_RANGER) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c