Summoner
The Summoner (in-game abbreviation Sum) is a base class in LuminariMUD — a conjurer who forms a soul-bond with a customizable, powerful Eidolon companion.
- Internal class id:
CLASS_SUMMONER - Registered in
src/class.c(classo(CLASS_SUMMONER, ...)block) - Helper macro:
IS_SUMMONER(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | summoner / Sum |
| Menu entry | f) CSummonern |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | Medium (3/4 progression) |
| Hit Die | d8 |
| PSP (psionics) | 0 |
| Move gain per level | 1 |
| Skill trains per level | 2 |
| Epic feat progression | every 3 levels |
| Spell progression | Arcane Summoner Spells (6th-level progression, spontaneous) |
Saving throws: Fortitude Bad, Reflex Good, Will Bad.
Primary attributes: the God of Summoning.
Concept: the Summoner
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Apprentice Summoner |
| <= 9 | the Summoner Adept |
| <= 14 | the Journeyman Summoner |
| <= 19 | the Master Summoner |
| <= 24 | the Grandmaster Summoner |
| <= 29 | the Summoning Guru |
| <= 30 | the Immortal Summoner |
| Immortal | the Limitless Summoner |
| Staff | the God of Summoning |
| Greater Staff | the Summoner |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|
Key Summoner Mechanics
Section titled “Key Summoner Mechanics”-
Eidolon Companion (
eidolon)- Summon a powerful, persistent outer-planar Eidolon whose appearance, attacks, evolutions, and armor are fully customized.
-
Life Link & Maker’s Call
- Share health pools with your Eidolon and teleport or protect each other in dire combat.
-
Summon Monster SLA
- Cast high-level Summon Monster abilities at-will when the Eidolon is not active.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Summoner class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help summoner) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_SUMMONER, ...)block) - Class id define:
src/structs.h(#define CLASS_SUMMONER) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c