Rogue
The Rogue (in-game abbreviation Rog) is a base class in LuminariMUD — a cunning trickster specializing in sneak attacks, skill mastery, and rogue talents.
- Internal class id:
CLASS_ROGUE - Registered in
src/class.c(classo(CLASS_ROGUE, ...)block) - Helper macro:
IS_ROGUE(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | rogue / Rog |
| Menu entry | t) wRoguen |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | High (1/1 progression) |
| Hit Die | d8 |
| PSP (psionics) | 0 |
| Move gain per level | 2 |
| Skill trains per level | 8 |
| Epic feat progression | every 3 levels |
| Spell progression | None |
Saving throws: Fortitude Good, Reflex Bad, Will Bad.
Primary attributes: the God of Thieves and Tradesmen.
Concept: the Rogue
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Rover |
| <= 9 | the Multifarious |
| <= 14 | the Illusive |
| <= 19 | the Swindler |
| <= 24 | the Marauder |
| <= 29 | the Volatile |
| <= 30 | the Immortal Assassin |
| Immortal | the Demi God of Thieves |
| Staff | the God of Thieves and Tradesmen |
| Greater Staff | the Rogue |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|---|---|
| 1 | Light Armor Proficiency | Yes |
| 1 | Simple Weapon Proficiency | Yes |
| 1 | Sneak Attack | Yes |
| 1 | Trapfinding | Yes |
| 1 | Weapon Finesse | Yes |
| 1 | Weapon Proficiency - Rogues | Yes |
Key Rogue Mechanics
Section titled “Key Rogue Mechanics”-
Sneak Attack
- Deal extra precision damage (
1d6scaling up to10d6) when striking flanked or flat-footed targets.
- Deal extra precision damage (
-
Rogue Talents
- Unlock special combat tricks, skill mastery, evasion, weapon finesse, and crippling strikes every 2 levels.
-
Trapfinding & Uncanny Dodge
- Detect and disarm complex magical traps and retain AC agility when ambushed.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Rogue class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help rogue) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_ROGUE, ...)block) - Class id define:
src/structs.h(#define CLASS_ROGUE) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c