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Psionicist

The Psionicist (in-game abbreviation Psn) is a base class in LuminariMUD — a master of mind over matter who manifests psychic powers and psionic energy.

  • Internal class id: CLASS_PSIONICIST
  • Registered in src/class.c (classo(CLASS_PSIONICIST, ...) block)
  • Helper macro: IS_PSIONICIST(ch) in src/utils.h

Attribute Value
Internal name / abbreviation psionicist / Psn
Menu entry f) CPsionicistn
Max level 30
Locked / Prestige No / No (base class)
Unlock cost 0
Base Attack Bonus Low (1/2 progression)
Hit Die d6
PSP (psionics) 0
Move gain per level 1
Skill trains per level 2
Epic feat progression every 3 levels
Spell progression Psionic Powers (PSP-based manifestation up to 9th circle)

Saving throws: Fortitude Bad, Reflex Good, Will Bad.

Primary attributes: the Omniscient.

Concept: the Psionicist

Level range Title
<= 4 the Novice of the Mind
<= 9 the Adept of the Mind
<= 14 the Psionicist
<= 19 the Mind Shaper
<= 24 the Master of the Mind
<= 29 the Master of the Mind
<= 30 the Immortal Mind
Immortal the Master of Minds
Staff the Omniscient
Greater Staff the Psionicist

Auto-granted feats and level unlocks (from src/class.c):

Level Feat Name Auto-granted
1 1St Circle Psionicist Powers Yes
1 Psionic Focus Yes
1 Weapon Proficiency - Psionicist Yes
3 2Nd Circle Psionicist Powers Yes
5 3Rd Circle Psionicist Powers Yes
7 4Th Circle Psionicist Powers Yes

  1. Power Point Pool (PSP) & Manifesting (manifest)

    • Manifest psychic powers dynamically by spending PSPs rather than spell slots.
  2. Psionic Focus & Augmentation

    • Maintain Psionic Focus to empower powers, augment damage, or spend focus for metamagic feats.
  3. Discipline Specializations

    • Specialize in Telepathy, Psychokinesis, Psychometabolism, Psychoportation, Clairsentience, or Metacreativity.

  1. Create a character selecting the Psionicist class.
  2. Review your starting equipment and auto-granted proficiencies.
  3. Use class commands (help psionicist) to explore your abilities in-game.
  4. Advance levels to unlock core class features and bonus feats.

  • Class definition: src/class.c (classo(CLASS_PSIONICIST, ...) block)
  • Class id define: src/structs.h (#define CLASS_PSIONICIST)
  • Helper macro: src/utils.h
  • Feat definitions: src/feats.c