Inquisitor
The Inquisitor (in-game abbreviation Inq) is a base class in LuminariMUD — a relentless divine investigator who executes judgments, banes, and sacred hunts.
- Internal class id:
CLASS_INQUISITOR - Registered in
src/class.c(classo(CLASS_INQUISITOR, ...)block) - Helper macro:
IS_INQUISITOR(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | inquisitor / Inq |
| Menu entry | f) DInquisitorn |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | Medium (3/4 progression) |
| Hit Die | d8 |
| PSP (psionics) | 0 |
| Move gain per level | 1 |
| Skill trains per level | 6 |
| Epic feat progression | every 3 levels |
| Spell progression | Divine Inquisitor Spells (6th-level progression, spontaneous) |
Saving throws: Fortitude Bad, Reflex Good, Will Bad.
Primary attributes: the God of Inquisition.
Concept: the Inquisitor
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Apprentice Inquisitor |
| <= 9 | the Inquisitor Adept |
| <= 14 | the Journeyman Inquisitor |
| <= 19 | the Master Inquisitor |
| <= 24 | the Grandmaster Inquisitor |
| <= 29 | the Inquisition Guru |
| <= 30 | the Immortal Inquisitor |
| Immortal | the Limitless Inquisitor |
| Staff | the God of Inquisition |
| Greater Staff | the Inquisitor |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|
Key Inquisitor Mechanics
Section titled “Key Inquisitor Mechanics”-
Judgments (
judgment)- Pronounce sacred judgments in combat to gain scaling bonuses to Destruction, Healing, Justice, Piercing, Protection, Purity, Resiliency, Resistance, or Smiting.
-
Bane (
bane)- Imbue wielded weapons with the Bane enhancement tailored against targeted creature types for extra damage.
-
Solo Tactics & Teamwork Feats
- Utilize teamwork feats in solo play as if all allies possessed the same tactical feats.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Inquisitor class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help inquisitor) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_INQUISITOR, ...)block) - Class id define:
src/structs.h(#define CLASS_INQUISITOR) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c