Cleric
The Cleric (in-game abbreviation Cle) is a base class in LuminariMUD — a divine spellcaster who channels holy power, domain magic, and healing energy.
- Internal class id:
CLASS_CLERIC - Registered in
src/class.c(classo(CLASS_CLERIC, ...)block) - Helper macro:
IS_CLERIC(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | cleric / Cle |
| Menu entry | c) BClericn |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | Medium (3/4 progression) |
| Hit Die | d8 |
| PSP (psionics) | 0 |
| Move gain per level | 1 |
| Skill trains per level | 2 |
| Epic feat progression | every 3 levels |
| Spell progression | Full Divine Spells (9th-level progression, prepared) |
Saving throws: Fortitude Bad, Reflex Good, Will Bad.
Primary attributes: the God of Good and Evil.
Concept: the Cleric
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Devotee |
| <= 9 | the Example |
| <= 14 | the Truly Pious |
| <= 19 | the Mighty in Faith |
| <= 24 | the God-Favored |
| <= 29 | the One Who Moves Mountains |
| <= 30 | the Immortal Cardinal |
| Immortal | the Inquisitor |
| Staff | the God of Good and Evil |
| Greater Staff | the Cleric |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|---|---|
| 1 | Channel Energy | Yes |
| 1 | Heavy Armor Proficiency | Yes |
| 1 | Light Armor Proficiency | Yes |
| 1 | Medium Armor Proficiency | Yes |
| 1 | Shield Armor Proficiency | Yes |
| 1 | Simple Weapon Proficiency | Yes |
Key Cleric Mechanics
Section titled “Key Cleric Mechanics”-
Domain Powers & Spells
- Choose two deity domains (such as War, Healing, Sun, Protection, Strength) granting bonus domain spells and divine abilities.
-
Channel Energy (
turn,channel)- Release a burst of divine energy to heal living allies or harm/turn undead creatures based on alignment.
-
Spontaneous Casting
- Convert prepared spells on the fly into Cure or Inflict spells of equal level.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Cleric class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help cleric) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_CLERIC, ...)block) - Class id define:
src/structs.h(#define CLASS_CLERIC) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c