Druid
The Druid (in-game abbreviation Dru) is a base class in LuminariMUD — a guardian of nature who wields elemental magic, animal companions, and wild shape.
- Internal class id:
CLASS_DRUID - Registered in
src/class.c(classo(CLASS_DRUID, ...)block) - Helper macro:
IS_DRUID(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | druid / Dru |
| Menu entry | d) GDgrGugiGdn |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | Medium (3/4 progression) |
| Hit Die | d8 |
| PSP (psionics) | 0 |
| Move gain per level | 3 |
| Skill trains per level | 4 |
| Epic feat progression | every 3 levels |
| Spell progression | Full Divine Spells (9th-level progression, prepared) |
Saving throws: Fortitude Bad, Reflex Good, Will Bad.
Primary attributes: the Storm of Earth’s Voice.
Concept: the Druid
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Walker on Loam |
| <= 9 | the Speaker for Beasts |
| <= 14 | the Watcher from Shade |
| <= 19 | the Whispering Winds |
| <= 24 | the Balancer |
| <= 29 | the Still Waters |
| <= 30 | the Avatar of Nature |
| Immortal | the Wrath of Nature |
| Staff | the Storm of Earth’s Voice |
| Greater Staff | the Druid |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|---|---|
| 1 | Animal Companion | Yes |
| 1 | Light Armor Proficiency | Yes |
| 1 | Medium Armor Proficiency | Yes |
| 1 | Nature Sense | Yes |
| 1 | Shield Armor Proficiency | Yes |
| 1 | Weapon Proficiency - Druids | Yes |
Key Druid Mechanics
Section titled “Key Druid Mechanics”-
Wild Shape (
wildshape)- Transform into beasts, elemental forms, and plant creatures with customized physical stats, natural attacks, and movement.
-
Nature Bond & Animal Companion
- Gain a loyal animal companion or select a nature domain for extra divine magic.
-
Elemental & Spontaneous Casting
- Spontaneously convert prepared spells into Summon Nature’s Ally spells.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Druid class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help druid) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_DRUID, ...)block) - Class id define:
src/structs.h(#define CLASS_DRUID) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c