Warrior
The Warrior (in-game abbreviation War) is a base class in LuminariMUD — the ultimate master of arms, armor, tactical feats, and battlefield control.
- Internal class id:
CLASS_WARRIOR - Registered in
src/class.c(classo(CLASS_WARRIOR, ...)block) - Helper macro:
IS_WARRIOR(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | warrior / War |
| Menu entry | w) RWarriorn |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | High (1/1 progression) |
| Hit Die | d10 |
| PSP (psionics) | 0 |
| Move gain per level | 1 |
| Skill trains per level | 2 |
| Epic feat progression | every 3 levels |
| Spell progression | None |
Saving throws: Fortitude Bad, Reflex Bad, Will Bad.
Primary attributes: the God of War.
Concept: the Warrior
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Mostly Harmless |
| <= 9 | the Useful in Bar-Fights |
| <= 14 | the Friend to Violence |
| <= 19 | the Strong |
| <= 24 | the Bane of All Enemies |
| <= 29 | the Exceptionally Dangerous |
| <= 30 | the Immortal Warlord |
| Immortal | the Extirpator |
| Staff | the God of War |
| Greater Staff | the Warrior |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|---|---|
| 1 | Heavy Armor Proficiency | Yes |
| 1 | Light Armor Proficiency | Yes |
| 1 | Martial Weapon Proficiency | Yes |
| 1 | Medium Armor Proficiency | Yes |
| 1 | Shield Armor Proficiency | Yes |
Key Warrior Mechanics
Section titled “Key Warrior Mechanics”-
Bonus Combat Feats
- Gains a bonus combat feat at level 1 and every 2 levels thereafter (level 2, 4, 6, 8, 10, 12, 14, 16, 18, 20).
-
Weapon & Armor Mastery
- Master all weapon groups, heavy armors, and shields for maximum combat effectiveness and tactical versatility.
-
Tactical Versatility
- Excels at Power Attack, Cleave, Weapon Focus, Weapon Specialization, Whirlwind Attack, and Knockdown chains.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Warrior class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help warrior) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_WARRIOR, ...)block) - Class id define:
src/structs.h(#define CLASS_WARRIOR) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c