Wizard
The Wizard (in-game abbreviation Wiz) is a base class in LuminariMUD — a master of arcane secrets, spellbooks, school specializations, and high magic.
- Internal class id:
CLASS_WIZARD - Registered in
src/class.c(classo(CLASS_WIZARD, ...)block) - Helper macro:
IS_WIZARD(ch)insrc/utils.h
Class Overview
Section titled “Class Overview”| Attribute | Value |
|---|---|
| Internal name / abbreviation | wizard / Wiz |
| Menu entry | m) mWizardn |
| Max level | 30 (standard cap) |
| Locked / Prestige | No / No (base class) |
| Unlock cost | 0 |
| Base Attack Bonus | Low (1/2 progression) |
| Hit Die | d6 |
| PSP (psionics) | 0 |
| Move gain per level | 1 |
| Skill trains per level | 2 |
| Epic feat progression | every 3 levels |
| Spell progression | Full Arcane Spells (9th-level progression, prepared from spellbook) |
Saving throws: Fortitude Bad, Reflex Good, Will Bad.
Primary attributes: the God of Magic.
Concept: the Wizard
Class Titles (by Level)
Section titled “Class Titles (by Level)”| Level range | Title |
|---|---|
| <= 4 | the Reader of Arcane Texts |
| <= 9 | the Ever-Learning |
| <= 14 | the Advanced Student |
| <= 19 | the Channel of Power |
| <= 24 | the Delver of Mysteries |
| <= 29 | the Knower of Hidden Things |
| <= 30 | the Immortal Warlock |
| Immortal | the Avatar of Magic |
| Staff | the God of Magic |
| Greater Staff | the Wizard |
Class Abilities and Feats
Section titled “Class Abilities and Feats”Auto-granted feats and level unlocks (from src/class.c):
| Level | Feat Name | Auto-granted |
|---|---|---|
| 1 | 1St Circle Wizard Spells | Yes |
| 1 | Scribe Scroll | Yes |
| 1 | Summon Familiar | Yes |
| 1 | Weapon Proficiency - Wizards | Yes |
| 3 | 2Nd Circle Wizard Spells | Yes |
| 5 | 3Rd Circle Wizard Spells | Yes |
Key Wizard Mechanics
Section titled “Key Wizard Mechanics”-
Spellbook & Memorization (
memorize)- Scribe spells into your spellbook and prepare daily spell slots across 9 circles of arcane power.
-
Arcane School Specialization
- Specialize in Evocation, Conjuration, Abjuration, Transmutation, Illusion, Necromancy, Enchantment, or Divination for extra spell slots and school powers.
-
Arcane Bond & Familiar (
familiar)- Summon an arcane familiar or bond with an item to gain extra spell power and bonuses.
Quick-Start Guide
Section titled “Quick-Start Guide”- Create a character selecting the Wizard class.
- Review your starting equipment and auto-granted proficiencies.
- Use class commands (
help wizard) to explore your abilities in-game. - Advance levels to unlock core class features and bonus feats.
Source References
Section titled “Source References”- Class definition:
src/class.c(classo(CLASS_WIZARD, ...)block) - Class id define:
src/structs.h(#define CLASS_WIZARD) - Helper macro:
src/utils.h - Feat definitions:
src/feats.c